Atualizado Junho 2026

100 Days At Sea Armas

Armas definem se você derrota ou wipe nos seis chefes de 100 Days At Sea. Sand Worm exige ranged; Ghost Captain beneficia melee burst; Kraken pede DPS S-tier. Este guia cobre armas craftáveis, starters de classe e prioridade de upgrade por ilha. Receitas base em crafting; builds completas em builds.

Flintlock Pistol — Primeira Ranged

Receita: 10 Iron + 5 Gunpowder + 3 Wood. Mandatory Sand Worm — melee arena fail. Craft antes Desert summon ou use Cowboy start pistol.

Ammo Gunpowder farm Shipwreck — stock 20+ rounds Worm fight. Upgrade path Sharpshooter Scoped Rifle endgame.

Sharpshooter +25% ranged +10% crit — best Pearls weapon investment tier list.

Iron Sword — Melee Mid-Game

Receita: 15 Iron + 5 Wood + 3 Leather. Best mid melee Ghost Captain physical phases. Battle Buku starts Iron Sword +20% melee.

Swordsman Cutlass +15% attack speed — faster kills less Medkit cost. Pirate dual Cutlass+Pistol flex all bosses.

Melee Sand Worm discouraged — surface window better ranged DPS.

Armas de Classe S-Tier

Scoped Rifle (Sharpshooter): boss DPS king Kraken/Bermuda. Fire Staff (Fire Mage): +30% fire AOE Volcano adds Entity waves.

Cutlass+Pistol (Pirate): +15% all damage — one weapon kit all content. Iron Sword+Armor (Hero): balanced +10% all stats.

Machete (Raider): raid loot weapon island clears. Tentacle Summon (Ancient Squid): water CC Kraken tentacles.

Armas por Chefe

Sand Worm: Flintlock minimum, Sharpshooter optimal. Ghost Captain: Iron Sword/Cutlass burst physical. Lava Guardian: ranged Fire Staff/Flintlock — lava floor melee suicide.

Frost Giant: ranged or melee with sustain — Medkits matter more than weapon tier. Kraken: Scoped Rifle + Ancient Squid water perks.

Bermuda Entity: Pirate/Hero + Fire Mage AOE — max DPS check. Details boss fights.

Upgrade Path e Coins

Coins SEAADVENTURE harpoon upgrades parallel — better fish = more sell = more Iron buys indirectly codes.

Prioritize weapon before cosmetic raft weapons rack — DPS gate > flex.

Co-op: one Sharpshooter one Battle Buku covers ranged/melee without overlap waste.

Munição e Durabilidade

Flintlock consome Gunpowder por shot — farm Shipwreck em batch antes Desert Worm. Estoque mínimo 20 rounds primeira fight; 40+ antes Ghost Captain se rely pistol.

Melee weapons não consomem ammo mas exigem positioning — Ghost Captain ghost phase waste swings; timed burst physical only boss fights.

Fire Staff Fire Mage usa mana ou cooldown patch-dependent — confirm in-game tooltip após update. AOE friendly fire risk co-op — call positions voice chat.

Scoped Rifle Sharpshooter endgame — priorize craft ou unlock classe antes Kraken se Pearls disponíveis. Pirate dual wield reduz swap time boss phases hybrid.

Ancient Squid tentacle summon CC adds Kraken — combine com Sharpshooter focused fire called target tentacles voice comms.

Perguntas Frequentes

Arma obrigatória para Sand Worm?

Ranged — Flintlock Pistol craft ou Cowboy Flintlock start.

Melhor arma endgame 100 Days At Sea?

Scoped Rifle (Sharpshooter) ranged; Pirate kit versátil; Fire Staff AOE.

Preciso craftar Iron Sword?

Sim para Ghost Captain eficiente — ou Swordsman/Battle Buku start sword.

Gunpowder onde farmar?

Shipwreck Island — mesma run Iron.

Melee funciona no Kraken?

Possível co-op com Ancient Squid — ranged Sharpshooter safer default.