Atualizado Junho 2026
100 Days At Sea Armas
Armas definem se você derrota ou wipe nos seis chefes de 100 Days At Sea. Sand Worm exige ranged; Ghost Captain beneficia melee burst; Kraken pede DPS S-tier. Este guia cobre armas craftáveis, starters de classe e prioridade de upgrade por ilha. Receitas base em crafting; builds completas em builds.
Flintlock Pistol — Primeira Ranged
Receita: 10 Iron + 5 Gunpowder + 3 Wood. Mandatory Sand Worm — melee arena fail. Craft antes Desert summon ou use Cowboy start pistol.
Ammo Gunpowder farm Shipwreck — stock 20+ rounds Worm fight. Upgrade path Sharpshooter Scoped Rifle endgame.
Sharpshooter +25% ranged +10% crit — best Pearls weapon investment tier list.
Iron Sword — Melee Mid-Game
Receita: 15 Iron + 5 Wood + 3 Leather. Best mid melee Ghost Captain physical phases. Battle Buku starts Iron Sword +20% melee.
Swordsman Cutlass +15% attack speed — faster kills less Medkit cost. Pirate dual Cutlass+Pistol flex all bosses.
Melee Sand Worm discouraged — surface window better ranged DPS.
Armas de Classe S-Tier
Scoped Rifle (Sharpshooter): boss DPS king Kraken/Bermuda. Fire Staff (Fire Mage): +30% fire AOE Volcano adds Entity waves.
Cutlass+Pistol (Pirate): +15% all damage — one weapon kit all content. Iron Sword+Armor (Hero): balanced +10% all stats.
Machete (Raider): raid loot weapon island clears. Tentacle Summon (Ancient Squid): water CC Kraken tentacles.
Armas por Chefe
Sand Worm: Flintlock minimum, Sharpshooter optimal. Ghost Captain: Iron Sword/Cutlass burst physical. Lava Guardian: ranged Fire Staff/Flintlock — lava floor melee suicide.
Frost Giant: ranged or melee with sustain — Medkits matter more than weapon tier. Kraken: Scoped Rifle + Ancient Squid water perks.
Bermuda Entity: Pirate/Hero + Fire Mage AOE — max DPS check. Details boss fights.
Upgrade Path e Coins
Coins SEAADVENTURE harpoon upgrades parallel — better fish = more sell = more Iron buys indirectly codes.
Prioritize weapon before cosmetic raft weapons rack — DPS gate > flex.
Co-op: one Sharpshooter one Battle Buku covers ranged/melee without overlap waste.
Munição e Durabilidade
Flintlock consome Gunpowder por shot — farm Shipwreck em batch antes Desert Worm. Estoque mínimo 20 rounds primeira fight; 40+ antes Ghost Captain se rely pistol.
Melee weapons não consomem ammo mas exigem positioning — Ghost Captain ghost phase waste swings; timed burst physical only boss fights.
Fire Staff Fire Mage usa mana ou cooldown patch-dependent — confirm in-game tooltip após update. AOE friendly fire risk co-op — call positions voice chat.
Scoped Rifle Sharpshooter endgame — priorize craft ou unlock classe antes Kraken se Pearls disponíveis. Pirate dual wield reduz swap time boss phases hybrid.
Ancient Squid tentacle summon CC adds Kraken — combine com Sharpshooter focused fire called target tentacles voice comms.
Perguntas Frequentes
Arma obrigatória para Sand Worm?
Ranged — Flintlock Pistol craft ou Cowboy Flintlock start.
Melhor arma endgame 100 Days At Sea?
Scoped Rifle (Sharpshooter) ranged; Pirate kit versátil; Fire Staff AOE.
Preciso craftar Iron Sword?
Sim para Ghost Captain eficiente — ou Swordsman/Battle Buku start sword.
Gunpowder onde farmar?
Shipwreck Island — mesma run Iron.
Melee funciona no Kraken?
Possível co-op com Ancient Squid — ranged Sharpshooter safer default.