Atualizado Junho 2026

100 Days At Sea Crafting

Crafting em 100 Days At Sea acontece na bench da jangada — combine Wood das ilhas iniciais, Iron da Shipwreck e materiais exóticos de Volcano e Ice para sobreviver aos seis chefes. Esta página lista receitas confirmadas, dicas de uso e ordem recomendada alinhada com islands. Armas e armadura detalhadas também em weapons e armor.

Receitas Raft e Estruturas

Wooden Raft: 10 Wood + 5 Rope — craft first, mobile base. Raft Expansion: 15 Wood + 8 Rope + 5 Nails — espaço structures antes Jungle return.

Bonfire: 5 Wood + 3 Stone + 1 Flint — cook food, warmth night. Container Shelter: 20 Scrap Metal + 10 Wood — rain/cold protection ocean.

Grinder: 10 Scrap Metal + 5 Stone — break junk to mats, Shipwreck farm accelerator. Camper (+10% build) reduces time all.

Ferramentas e Consumíveis

Fishing Rod: 5 Wood + 3 Rope + 1 Hook — reliable food without island visits every day.

Medkit: 5 Cloth + 3 Herbs + 1 Alcohol — heals 50% HP, carry always. Herbs Jungle/Starter farm.

Fire resist e frost food variants — craft pre Volcano/Ice bosses boss fights. Recipes community verified post-patch.

Armas — Receitas Core

Iron Sword: 15 Iron + 5 Wood + 3 Leather — best mid melee, Ghost Captain. Flintlock Pistol: 10 Iron + 5 Gunpowder + 3 Wood — first ranged Sand Worm mandatory.

Gunpowder Shipwreck farm — stock before Desert Worm if not Cowboy start. Leather from mob drops/Jungle processing.

Late upgrades beyond base recipes — S-tier class starter weapons Sharpshooter Scoped, Fire Mage Staff bypass some crafts.

Armadura

Iron Armor: 25 Iron + 10 Leather + 5 Cloth — craft before Volcano Island Lava Guardian. Full set mandatory not optional.

Cloth Medkit overlap farm — batch craft armor + kits one Shipwreck trip. armor slot breakdown.

No armor skip strats work pub co-op — solo suicide into lava floor.

Ordem Craft Recomendada

Tier 1 Starter: Raft → Bonfire → Rod. Tier 2 Jungle: Expansion → Shelter partial. Tier 3 Desert prep: Grinder → Flintlock.

Tier 4 Shipwreck: Iron Sword → Iron Armor → Medkits x5. Tier 5 Volcano+: fire food → weapon upgrade. Tier 6 Endgame: bulk Medkits Kraken.

Coins SEAADVENTURE fund nails/hooks early codes. Pearls 100DAYS save classes not raw mats — farm ilhas.

Dicas Grinder e Farm

Grinder ship parts junk — Iron efficiency doubles targeted farm. Octopus companion 120s mat drops QoL companions.

Batch craft overnight Bonfire — co-op split mat runs co op strategy.

Não over-craft Wooden duplicates — Expansion > second raft cosmetic.

Herbs Starter Jungle overlap Medkit e future consumables — farm 15+ Herbs batch single Jungle trip efficiency.

Nails Raft Expansion — Coins buy vendors Starter se Wood abundant mas nails scarce seed variant; Merchant +20% sell fund nail purchases.

Perguntas Frequentes

O que craftar primeiro em 100 Days At Sea?

Wooden Raft, Bonfire e Fishing Rod — sobrevivência básica Days 1–3.

Quando craftar Flintlock?

Antes de invocar Sand Worm na Desert Island — 10 Iron + 5 Gunpowder + 3 Wood.

Iron Armor receita?

25 Iron + 10 Leather + 5 Cloth — obrigatório antes Volcano.

Onde conseguir Rope?

Vines da Jungle Island processados — segunda viagem Jungle priority.

Grinder vale a pena early?

Sim mid-game — acelera Iron e Scrap da Shipwreck.