Updated June 2026

100 Days At Sea Class Tier List

Choosing the right class in 100 Days At Sea determines how smoothly you clear Desert Island's Sand Worm, survive Volcano Island's Lava Guardian, and finish Day 100 against Bermuda Entity. This tier list ranks all 23 Stranded Devs classes using perk value, starter tool utility, Pearl cost efficiency, and performance at each island gate. Rankings assume average gear from crafting — not perfect RNG. Cross-reference all classes for full perk text and builds for loadout pairings.

S-Tier — Best Classes in 100 Days At Sea

Battle Buku (50 Pearls): +20% melee damage with Iron Sword starter. Dominates Sand Worm weak-phase melee windows and Shipwreck Island elite clears. Best budget S-tier melee before Hero unlock.

Sharpshooter (55 Pearls): +25% ranged damage, +10% crit with Scoped Rifle starter. Top boss DPS for Ghost Captain, Frost Giant, and Kraken. Mandatory pick for ranged-focused co-op DPS slots.

Pirate (65 Pearls): +15% all damage with Cutlass + Pistol starter. Flexible all-around combat for mixed island routes. Strong when team lacks dedicated melee and ranged split.

Hero (70 Pearls): +10% all stats with Iron Armor + Sword starter. Best experienced-player pick — no single weakness, excels every boss on bosses.

Raider (65 Pearls): +20% damage plus bonus loot from raids with Machete starter. Speeds Desert and Shipwreck resource loops while fighting. Ideal second DPS in four-player co-op.

Ancient Squid (80 Pearls): +25% water abilities with Tentacle Summon starter. Kraken Zone specialist — water perks reduce swim danger and amplify deep-sea combat. Save Pearls until pre-Kraken.

Fire Mage (80 Pearls): +30% fire damage and AOE attacks with Fire Staff starter. Volcano Island and Lava Guardian MVP. AOE clears Jungle Island mob packs during mid-game transitions.

A-Tier — Strong Reliable Picks

Medic (30 Pearls): +15% health regen, Medkit starter. Best solo sustain for long survive day 100 runs. Co-op mandatory healer before Ice Island cold drain.

Adventurer (35 Pearls): +15% exploration speed, Map starter. Cuts Jungle Island and Desert Island scouting time. Pairs with Treasure Hunter for chest routes on seeds.

Olympian (40 Pearls): +20% swim speed, +10% stamina. Ocean travel between islands without raft — critical for emergency Shipwreck to Volcano routes.

Swordsman (45 Pearls): +15% attack speed, Cutlass starter. Fast melee alternative to Battle Buku when you prefer speed over raw damage.

Soldier (45 Pearls): +15% defense, Shield + Sword starter. Tanks Lava Guardian and Frost Giant while Sharpshooter DPS fires. Underrated co-op anchor.

Night (40 Pearls): +20% night vision, Lantern starter. Night exploration and Bermuda Island fog mechanics without torch inventory clutter.

Treasure Hunter (45 Pearls): +25% chest loot quality, Compass starter. Funds Pearl economy via better Mystery Crate rolls on Bermuda Island.

Zookeeper (50 Pearls): +25% companion buff effectiveness. Multiplies STRANDEDDEVS companion value — pair with Shark, Parrot, or Magma Golem from companions.

Battle Bunny (50 Pearls): +20% dodge, +15% speed. Evasion tank for players who dislike Soldier's passive defense style. Strong in Ghost Captain dodge phases.

B-Tier — Budget and Niche Classes

Survivor (20 Pearls): +10% hunger reduction, extra oxygen, Cooked Meat starter. Best Pearl value for early survival on Starter Island through Jungle Island.

Crewmate (25 Pearls): +10% team XP bonus, Flare Gun starter. Co-op only value — skip in solo unless grinding shared progression.

Camper (25 Pearls): +10% building speed, Extra Wood starter. Raft expansion specialist for raft building — weak in combat until gear catches up.

Cowboy (35 Pearls): +15% ranged damage, Flintlock Pistol starter. Budget ranged before Sharpshooter unlock. Solid for Desert Island Sand Worm if Pearls are tight.

Merchant (30 Pearls): +20% sell price bonus, Extra Coins starter. Economy runner — funds Pearls for future S-tier unlocks via vendor flipping.

Millionaire (60 Pearls): Starts with 500 Coins, Luxury Yacht starter. High Pearl cost for non-combat perk — outclassed by Merchant for economy unless you need instant yacht mobility.

Free Tier

Sailor (Free): Default starter with faster boat handling. No starter tool, but boat speed saves real time on every ocean crossing between the eight islands. Never a wrong pick for Day 1–5 learning per beginner survival.

Upgrade path: bank Pearls from codes toward Survivor or Medic before chasing S-tier. Sailor players who master boat routing on islands often outperform B-tier combat picks with undergeared loadouts.

Tier List by Game Phase

Days 1–15 (Starter, Jungle): Survivor, Camper, Sailor, Merchant. Focus survival and raft, not boss DPS.

Days 15–40 (Desert, Shipwreck): Cowboy, Swordsman, Battle Buku, Soldier. Sand Worm and Ghost Captain gates.

Days 40–60 (Volcano, Ice): Fire Mage, Soldier, Medic, Sharpshooter. Lava Guardian and Frost Giant resist checks.

Days 60–80 (Kraken Zone): Ancient Squid, Sharpshooter, Hero, Raider. Deep sea co-op recommended.

Days 80–100 (Bermuda): Hero, Pirate, Treasure Hunter, Night. Bermuda Entity and Mystery Crate farming.

Do not reroll solely for one boss if you are days away from that gate. Mid-game Pearl costs hurt more than learning patterns with your current B-tier pick. Save Pearls from codes until Kraken prep around Day 70–80.

Frequently Asked Questions

What is the best class in 100 Days At Sea?

Hero offers the most balanced +10% all stats for experienced players. Sharpshooter and Fire Mage dominate specific bosses. Sailor is best free starter.

Is Fire Mage worth 80 Pearls?

Yes for Volcano Island and Lava Guardian if you lack AOE damage. Delay purchase until mid-game unless co-op team needs fire clears.

Best solo class for Day 100?

Medic for sustain, Hero for all-around power, or Survivor for budget early game. Pair with Shark or Turtle companion from classes/companions.

Worst class in the tier list?

Millionaire ranks lowest among Pearl classes — 60 Pearls for starting Coins without combat perks. Merchant offers better long-term economy.

Best co-op team composition?

Medic + Crewmate + Sharpshooter + Soldier or Camper. One healer, one support, one DPS, one flex tank or builder.